Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Normal Draft · 173 days ago
14 / 8 / 10
K / D / A
55.8%
Kill participation
1,419.6
Damage / min
19,468g
566.2 gold / min
16
8 placed · 3 cleared
302
8.8 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHighlife#TTU
Twisted Fate · Top
5 / 12 / 7
30.8% KP
31,289
23.1% share
15,757g
259 CS · 7.5/m
Pukuson#LLL
Xin Zhao · Jungle
8 / 7 / 7
38.5% KP
18,745
13.9% share
14,414g
220 CS · 6.4/m
bronze5 OLP#JP1
Fizz · Mid
9 / 4 / 2
28.2% KP
31,443
23.2% share
15,744g
236 CS · 6.9/m
yokiha#JP1
Zeri · ADC
11 / 10 / 9
51.3% KP
39,328
29.1% share
20,273g
329 CS · 9.6/m
るーしぃ#1221
Seraphine · Support
6 / 10 / 10
41% KP
14,476
10.7% share
10,320g
31 CS · 0.9/m
Red side
Victoryケンチャン#マメマンジ
Gnar · Top
7 / 6 / 6
30.2% KP
14,646
10.6% share
14,654g
263 CS · 7.6/m
kr10#9610
Bel'Veth · Jungle
17 / 5 / 11
65.1% KP
47,717
34.6% share
20,707g
265 CS · 7.7/m
まぁめやん#キャプテン
Orianna · Mid
3 / 10 / 8
25.6% KP
15,606
11.3% share
11,823g
218 CS · 6.3/m
TopK1ng#mnt
Brand · ADC
14 / 8 / 10
55.8% KP
48,809
35.4% share
19,468g
302 CS · 8.8/m
此故事纯属虚构与现实绝无任何关联#请勿对号入
Nami · Support
2 / 10 / 24
60.5% KP
11,076
8% share
11,091g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
