Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 172 days ago
7 / 3 / 7
K / D / A
48.3%
Kill participation
949.9
Damage / min
15,275g
511.2 gold / min
27
9 placed · 2 cleared
257
8.6 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTopK1ng#mnt
Yone · Top
7 / 3 / 7
48.3% KP
28,387
30.4% share
15,275g
257 CS · 8.6/m
焼きそばパンMID#2K1M
Ekko · Jungle
4 / 3 / 13
58.6% KP
18,193
19.5% share
13,431g
194 CS · 6.5/m
チェゴヤ#zzz
Sylas · Mid
11 / 2 / 7
62.1% KP
19,303
20.7% share
13,877g
237 CS · 7.9/m
くるみかん#123
Seraphine · ADC
5 / 3 / 14
65.5% KP
18,994
20.3% share
13,590g
230 CS · 7.7/m
最后一次恶鬼缠身#1002
Nautilus · Support
2 / 3 / 15
58.6% KP
8,533
9.1% share
9,578g
35 CS · 1.2/m
Red side
Defeatリーグオブハゲ#JP1
Vayne · Top
5 / 10 / 0
35.7% KP
26,451
33.1% share
12,721g
208 CS · 7/m
Father of china#2302
Ambessa · Jungle
3 / 6 / 2
35.7% KP
11,855
14.8% share
10,865g
202 CS · 6.8/m
なすび改二#JP1
Anivia · Mid
1 / 4 / 1
14.3% KP
9,380
11.7% share
8,994g
217 CS · 7.3/m
伏魔御廚子#Gimi
Lucian · ADC
3 / 5 / 3
42.9% KP
26,716
33.4% share
14,814g
309 CS · 10.3/m
ふぇにっち#2350
Milio · Support
2 / 4 / 5
50% KP
5,590
7% share
8,789g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
