Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 171 days ago
0 / 7 / 2
K / D / A
16.7%
Kill participation
891.1
Damage / min
8,611g
345.6 gold / min
25
9 placed · 1 cleared
218
8.7 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTotocarry#013
Aatrox · Top
7 / 0 / 4
40.7% KP
17,227
18.7% share
12,129g
187 CS · 7.5/m
Nasus Caramelo#BONK
Nasus · Jungle
7 / 2 / 11
66.7% KP
19,607
21.3% share
12,279g
152 CS · 6.1/m
Esch#4444
Diana · Mid
5 / 4 / 2
25.9% KP
20,724
22.5% share
10,363g
205 CS · 8.2/m
umisora#JP1
Smolder · ADC
6 / 2 / 6
44.4% KP
23,042
25% share
11,835g
217 CS · 8.7/m
LR Kotone#money
Seraphine · Support
2 / 4 / 8
37% KP
11,471
12.5% share
7,095g
19 CS · 0.8/m
Red side
DefeatTopK1ng#mnt
Yone · Top
0 / 7 / 2
16.7% KP
22,202
28% share
8,611g
218 CS · 8.7/m
君のハートにイグナイト#JP1
Nunu & Willump · Jungle
3 / 5 / 5
66.7% KP
12,285
15.5% share
10,558g
152 CS · 6.1/m
Chill Chill Win#11111
Zed · Mid
2 / 4 / 4
50% KP
16,822
21.2% share
8,102g
132 CS · 5.3/m
LLK#51456
Senna · ADC
3 / 4 / 4
58.3% KP
18,041
22.7% share
11,626g
198 CS · 7.9/m
minilogu#JP1
Pyke · Support
4 / 7 / 2
50% KP
10,048
12.7% share
6,928g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
