Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 170 days ago
4 / 6 / 5
K / D / A
31%
Kill participation
511.9
Damage / min
11,578g
402.7 gold / min
29
8 placed · 4 cleared
256
8.9 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTopK1ng#mnt
Renekton · Top
4 / 6 / 5
31% KP
14,718
15.9% share
11,578g
256 CS · 8.9/m
BRUNINHO#N163R
Bel'Veth · Jungle
6 / 8 / 6
41.4% KP
10,206
11% share
13,003g
222 CS · 7.7/m
夏菜 やまとTwitch#Vtube
Katarina · Mid
8 / 14 / 8
55.2% KP
25,013
26.9% share
11,369g
157 CS · 5.5/m
trash team#000
Caitlyn · ADC
6 / 10 / 6
41.4% KP
24,199
26.1% share
15,564g
218 CS · 7.6/m
DADAsuperman#3750
Pantheon · Support
5 / 8 / 16
72.4% KP
18,710
20.2% share
10,501g
19 CS · 0.7/m
Red side
Victoryuinyan#JP1
Gnar · Top
7 / 5 / 8
32.6% KP
25,903
18.8% share
14,367g
234 CS · 8.1/m
しわあわせ#2026
Ambessa · Jungle
13 / 5 / 13
56.5% KP
29,259
21.3% share
15,639g
208 CS · 7.2/m
YACHIYO#666
Akali · Mid
9 / 5 / 16
54.3% KP
32,141
23.4% share
12,069g
167 CS · 5.8/m
fonix#JP1
Ashe · ADC
11 / 5 / 18
63% KP
25,055
18.2% share
15,702g
196 CS · 6.8/m
ewhfjbnwehjbhewf#ewfff
Elise · Support
6 / 9 / 18
52.2% KP
25,239
18.3% share
10,531g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
