Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 166 days ago
6 / 4 / 12
K / D / A
45%
Kill participation
941.3
Damage / min
14,023g
491.7 gold / min
24
10 placed · 3 cleared
252
8.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMinara1#TW2
Swain · Top
3 / 5 / 8
50% KP
23,216
23.7% share
11,247g
229 CS · 8/m
Kina#き な
Viego · Jungle
11 / 8 / 3
63.6% KP
23,508
24% share
16,714g
205 CS · 7.2/m
なすび改二#JP1
Anivia · Mid
2 / 5 / 7
40.9% KP
13,876
14.2% share
9,352g
203 CS · 7.1/m
なお美#JP12
Irelia · ADC
6 / 11 / 5
50% KP
27,003
27.6% share
11,723g
191 CS · 6.7/m
二度とネガティブ発言はいたしませ#黒みかん
Leona · Support
0 / 11 / 15
68.2% KP
10,225
10.5% share
7,602g
15 CS · 0.5/m
Red side
VictoryTopK1ng#mnt
Gangplank · Top
6 / 4 / 12
45% KP
26,844
20.2% share
14,023g
252 CS · 8.8/m
ユメ先輩かわいいね専用アカウント#めちゃかわ
Xin Zhao · Jungle
14 / 6 / 10
60% KP
33,023
24.9% share
13,348g
178 CS · 6.2/m
ハッピ#ハッピ
Aurora · Mid
12 / 1 / 7
47.5% KP
37,801
28.5% share
13,803g
208 CS · 7.3/m
Elsy#JP1
Smolder · ADC
7 / 6 / 11
45% KP
26,949
20.3% share
14,586g
215 CS · 7.5/m
HMG CoA#11222
Braum · Support
1 / 5 / 27
70% KP
8,152
6.1% share
8,761g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
