Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 164 days ago
6 / 5 / 10
K / D / A
55.2%
Kill participation
1,513.5
Damage / min
12,728g
448.7 gold / min
35
8 placed · 3 cleared
239
8.4 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory白上フブキ#0213
Zac · Top
0 / 4 / 16
43.2% KP
9,494
9.2% share
8,829g
135 CS · 4.8/m
Kina#き な
Viego · Jungle
13 / 7 / 10
62.2% KP
21,567
21% share
17,919g
229 CS · 8.1/m
さくら#9090
Akali · Mid
13 / 6 / 11
64.9% KP
34,869
33.9% share
13,887g
204 CS · 7.2/m
Kibunyasan#JP1
Samira · ADC
9 / 7 / 11
54.1% KP
27,159
26.4% share
15,608g
235 CS · 8.3/m
キャタピー#Lv100
Leona · Support
2 / 5 / 24
70.3% KP
9,675
9.4% share
9,467g
30 CS · 1.1/m
Red side
DefeatTopK1ng#mnt
Rumble · Top
6 / 5 / 10
55.2% KP
42,934
32.1% share
12,728g
239 CS · 8.4/m
βruce#JP1
Lee Sin · Jungle
11 / 7 / 9
69% KP
21,014
15.7% share
13,639g
175 CS · 6.2/m
pisum#0000
Qiyana · Mid
6 / 10 / 9
51.7% KP
30,135
22.5% share
12,952g
192 CS · 6.8/m
Slow Death#PSB
Yunara · ADC
2 / 8 / 13
51.7% KP
29,256
21.9% share
12,476g
226 CS · 8/m
ω Nerøna Imũ ω#世界の王
Braum · Support
4 / 8 / 14
62.1% KP
10,362
7.8% share
9,055g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
