Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Defeat
Ranked Solo/Duo · 164 days ago
5 / 3 / 2
K / D / A
25.9%
Kill participation
819.2
Damage / min
12,208g
455.2 gold / min
25
9 placed · 1 cleared
246
9.2 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory100SatorumiJEP#9527
Olaf · Top
7 / 3 / 5
31.6% KP
20,245
15.8% share
13,035g
231 CS · 8.6/m
Kina#き な
Viego · Jungle
10 / 8 / 9
50% KP
22,199
17.4% share
12,918g
163 CS · 6.1/m
狂犬王#203
Viktor · Mid
2 / 5 / 6
21.1% KP
20,347
15.9% share
8,434g
190 CS · 7.1/m
Slow Death#PSB
Sivir · ADC
13 / 6 / 20
86.8% KP
51,749
40.5% share
19,349g
246 CS · 9.2/m
ω Nerøna Imũ ω#世界の王
Rell · Support
6 / 5 / 27
86.8% KP
13,292
10.4% share
10,501g
20 CS · 0.7/m
Red side
DefeatTopK1ng#mnt
Gnar · Top
5 / 3 / 2
25.9% KP
21,969
23.1% share
12,208g
246 CS · 9.2/m
EWoogi#ehatt
Shaco · Jungle
7 / 9 / 6
48.1% KP
12,018
12.6% share
10,022g
144 CS · 5.4/m
マンちゃん#1958
Cassiopeia · Mid
8 / 4 / 4
44.4% KP
24,332
25.6% share
11,861g
232 CS · 8.7/m
Yua#zzZZ
Swain · ADC
3 / 10 / 12
55.6% KP
27,275
28.6% share
10,898g
191 CS · 7.1/m
いちにち六試合#まで7
Tahm Kench · Support
4 / 12 / 7
40.7% KP
9,638
10.1% share
8,064g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
