Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jax
Defeat
Ranked Solo/Duo · 164 days ago
14 / 7 / 9
K / D / A
47.9%
Kill participation
1,109.9
Damage / min
26,403g
497.7 gold / min
59
25 placed · 5 cleared
447
8.4 CS / min
Objective control
4
Dragons
3
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
12
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryケリア志望者#gogo
Smolder · Top
11 / 8 / 20
51.7% KP
76,944
21.9% share
20,928g
343 CS · 6.5/m
Maybach#Maybe
Hecarim · Jungle
10 / 9 / 22
53.3% KP
60,010
17.1% share
26,748g
427 CS · 8/m
aspire#JINBU
Galio · Mid
10 / 5 / 17
45% KP
53,351
15.2% share
20,115g
347 CS · 6.5/m
Blender#Blend
Jhin · ADC
25 / 11 / 14
65% KP
125,392
35.7% share
27,106g
321 CS · 6.1/m
Snow Panda#SNOW
Bard · Support
4 / 16 / 29
55% KP
35,446
10.1% share
15,500g
68 CS · 1.3/m
Red side
DefeatTopK1ng#mnt
Jax · Top
14 / 7 / 9
47.9% KP
58,878
23.3% share
26,403g
447 CS · 8.4/m
ときめきマジカルサークル#aaaaa
Dr. Mundo · Jungle
13 / 9 / 10
47.9% KP
46,602
18.4% share
22,206g
348 CS · 6.6/m
Recap#125
Taliyah · Mid
10 / 14 / 16
54.2% KP
51,945
20.5% share
21,219g
402 CS · 7.6/m
senzawa#JP1
Karthus · ADC
10 / 16 / 13
47.9% KP
74,162
29.3% share
21,733g
338 CS · 6.4/m
尾中板井#JP1
Tahm Kench · Support
1 / 14 / 27
58.3% KP
21,244
8.4% share
14,847g
35 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
