Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 158 days ago
16 / 3 / 17
K / D / A
61.1%
Kill participation
1,376
Damage / min
18,088g
515.6 gold / min
47
9 placed · 11 cleared
262
7.5 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmiyamimajitensi#1004
Ryze · Top
7 / 10 / 10
45.9% KP
49,449
32.5% share
15,901g
256 CS · 7.3/m
January#봄이야
Nidalee · Jungle
7 / 10 / 10
45.9% KP
21,285
14% share
13,139g
186 CS · 5.3/m
福岡が好きです#いいね
Jayce · Mid
10 / 9 / 9
51.4% KP
41,706
27.4% share
16,337g
229 CS · 6.5/m
KMS KMS KMS KMS#KMSky
Miss Fortune · ADC
9 / 11 / 12
56.8% KP
27,898
18.3% share
18,075g
256 CS · 7.3/m
Kream#990
Leona · Support
4 / 14 / 17
56.8% KP
12,026
7.9% share
10,083g
28 CS · 0.8/m
Red side
VictoryTopK1ng#mnt
Rumble · Top
16 / 3 / 17
61.1% KP
48,274
28% share
18,088g
262 CS · 7.5/m
田中すぐる#0000
Viego · Jungle
18 / 9 / 11
53.7% KP
27,363
15.9% share
18,479g
209 CS · 6/m
xyz#피신w
Aurelion Sol · Mid
10 / 9 / 25
64.8% KP
47,251
27.4% share
14,693g
210 CS · 6/m
LightOnMe#6666
Ashe · ADC
9 / 7 / 17
48.1% KP
38,210
22.1% share
16,997g
262 CS · 7.5/m
용루카사#OwO
Braum · Support
1 / 9 / 36
68.5% KP
11,422
6.6% share
11,191g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
