Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 156 days ago
19 / 7 / 11
K / D / A
76.9%
Kill participation
1,589.7
Damage / min
21,130g
521.9 gold / min
45
13 placed · 5 cleared
312
7.7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryACarryFish#9872
Cho'Gath · Top
4 / 8 / 11
35.7% KP
19,956
13.8% share
13,467g
258 CS · 6.4/m
Katze on bush#JP1
Rengar · Jungle
9 / 6 / 13
52.4% KP
33,737
23.3% share
19,411g
267 CS · 6.6/m
夏菜 やまとTwitch#Vtube
Katarina · Mid
13 / 7 / 9
52.4% KP
37,773
26.1% share
19,268g
325 CS · 8/m
PEGA O SABONETE#666
Samira · ADC
14 / 12 / 8
52.4% KP
39,980
27.6% share
21,497g
352 CS · 8.7/m
60Hz#ggg
Seraphine · Support
2 / 6 / 34
85.7% KP
13,315
9.2% share
13,222g
22 CS · 0.5/m
Red side
DefeatTopK1ng#mnt
Vayne · Top
19 / 7 / 11
76.9% KP
64,357
41.3% share
21,130g
312 CS · 7.7/m
Bluesette#1575
Graves · Jungle
3 / 9 / 17
51.3% KP
18,178
11.7% share
16,203g
267 CS · 6.6/m
Apocalys#JP1
Aurelion Sol · Mid
12 / 5 / 9
53.8% KP
40,698
26.1% share
18,751g
337 CS · 8.3/m
Elsy#JP1
Caitlyn · ADC
2 / 13 / 15
43.6% KP
17,748
11.4% share
15,438g
254 CS · 6.3/m
340671100#JP1
Tahm Kench · Support
3 / 9 / 24
69.2% KP
14,913
9.6% share
12,221g
42 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
