Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 146 days ago
2 / 5 / 1
K / D / A
20%
Kill participation
784.2
Damage / min
12,252g
426.9 gold / min
42
11 placed · 6 cleared
298
10.4 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGIGA KUJIRA KING#bosyo
Malphite · Top
6 / 1 / 10
53.3% KP
20,161
19.1% share
12,086g
196 CS · 6.8/m
チーズ飴#JP1
Hecarim · Jungle
8 / 3 / 10
60% KP
22,797
21.6% share
13,996g
220 CS · 7.7/m
オーバーステイ高橋#2929
Anivia · Mid
3 / 2 / 11
46.7% KP
18,032
17.1% share
11,998g
238 CS · 8.3/m
마에스트로#4444
Caitlyn · ADC
12 / 0 / 9
70% KP
32,827
31.1% share
16,557g
283 CS · 9.9/m
1234521#123
Karma · Support
1 / 9 / 16
56.7% KP
11,655
11.1% share
8,224g
26 CS · 0.9/m
Red side
DefeatTopK1ng#mnt
Jayce · Top
2 / 5 / 1
20% KP
22,506
28.1% share
12,252g
298 CS · 10.4/m
UMAVET#4029
Jarvan IV · Jungle
4 / 5 / 6
66.7% KP
10,380
12.9% share
10,393g
198 CS · 6.9/m
aradsenki#jp0
Orianna · Mid
1 / 6 / 6
46.7% KP
19,599
24.4% share
9,954g
246 CS · 8.6/m
おみみX#rox
Jhin · ADC
6 / 8 / 2
53.3% KP
16,703
20.8% share
12,919g
225 CS · 7.8/m
Minju#illt
Sona · Support
2 / 6 / 10
80% KP
10,991
13.7% share
7,207g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
