Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 145 days ago
7 / 3 / 12
K / D / A
63.3%
Kill participation
1,206.9
Damage / min
18,114g
500.8 gold / min
40
12 placed · 9 cleared
345
9.5 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory俺が君を守るから#時を越えて
Rumble · Top
3 / 8 / 7
30.3% KP
24,616
16.8% share
12,219g
219 CS · 6.1/m
唯 一#0823
Talon · Jungle
14 / 2 / 8
66.7% KP
51,739
35.2% share
23,289g
312 CS · 8.6/m
LNnt#7454
Irelia · Mid
14 / 7 / 9
69.7% KP
48,033
32.7% share
20,736g
321 CS · 8.9/m
CRYO#クライオ
Cassiopeia · ADC
2 / 8 / 4
18.2% KP
14,573
9.9% share
15,442g
328 CS · 9.1/m
Jackn#JP1
Morgana · Support
0 / 5 / 5
15.2% KP
7,915
5.4% share
9,279g
55 CS · 1.5/m
Red side
DefeatTopK1ng#mnt
Jayce · Top
7 / 3 / 12
63.3% KP
43,649
28.1% share
18,114g
345 CS · 9.5/m
January#봄이야
Naafiri · Jungle
10 / 5 / 9
63.3% KP
38,286
24.7% share
16,256g
259 CS · 7.2/m
ENAKING#KR2
Diana · Mid
2 / 13 / 9
36.7% KP
21,087
13.6% share
11,375g
222 CS · 6.1/m
福岡が好きです#いいね
Ezreal · ADC
11 / 8 / 5
53.3% KP
45,129
29.1% share
18,252g
305 CS · 8.4/m
Golden Cookie#JP1
Rakan · Support
0 / 4 / 18
60% KP
7,123
4.6% share
9,156g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
