Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 144 days ago
15 / 7 / 3
K / D / A
66.7%
Kill participation
1,274.3
Damage / min
18,695g
560.3 gold / min
48
14 placed · 3 cleared
279
8.4 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTopK1ng#mnt
Jayce · Top
15 / 7 / 3
66.7% KP
42,519
34.5% share
18,695g
279 CS · 8.4/m
rem#JPW0
Viego · Jungle
1 / 4 / 1
7.4% KP
9,322
7.6% share
14,778g
385 CS · 11.5/m
For Yu Jimin#카리나
Lissandra · Mid
4 / 9 / 8
44.4% KP
19,742
16% share
10,782g
191 CS · 5.7/m
謎の最上位ミッド#KR2
Zeri · ADC
7 / 11 / 6
48.1% KP
42,543
34.5% share
14,543g
291 CS · 8.7/m
Panthuman#JP1
Seraphine · Support
0 / 8 / 16
59.3% KP
9,157
7.4% share
8,876g
27 CS · 0.8/m
Red side
Victoryアカネ#JP7
Singed · Top
6 / 1 / 15
53.8% KP
24,402
19.5% share
14,214g
270 CS · 8.1/m
hjny#JP1
Lee Sin · Jungle
21 / 5 / 10
79.5% KP
45,834
36.6% share
20,951g
220 CS · 6.6/m
蝉時雨#1101
Ahri · Mid
4 / 9 / 11
38.5% KP
19,141
15.3% share
11,024g
189 CS · 5.7/m
いつめい#JP1
Yunara · ADC
8 / 5 / 12
51.3% KP
28,380
22.6% share
15,170g
253 CS · 7.6/m
木谷高明#JP1
Lulu · Support
0 / 7 / 27
69.2% KP
7,624
6.1% share
9,372g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
