Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Victory
Ranked Solo/Duo · 137 days ago
12 / 5 / 11
K / D / A
51.1%
Kill participation
920.7
Damage / min
16,076g
443.1 gold / min
22
6 placed · 4 cleared
247
6.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPanthuman#JP1
Gragas · Top
5 / 10 / 11
36.4% KP
22,928
15.3% share
13,048g
197 CS · 5.4/m
ジェンジーグローバルアカデミー#Foe
Lee Sin · Jungle
14 / 7 / 12
59.1% KP
28,204
18.8% share
17,450g
251 CS · 6.9/m
陸海空DX#0001
Lissandra · Mid
3 / 10 / 8
25% KP
19,490
13% share
11,866g
205 CS · 5.6/m
GGWP#FAKU
Ezreal · ADC
16 / 5 / 11
61.4% KP
61,414
40.9% share
21,063g
340 CS · 9.4/m
ssr#에스에스알
Rengar · Support
6 / 13 / 17
52.3% KP
18,258
12.1% share
12,511g
51 CS · 1.4/m
Red side
VictoryTopK1ng#mnt
K'Sante · Top
12 / 5 / 11
51.1% KP
33,405
20.5% share
16,076g
247 CS · 6.8/m
PW加17347391862#4868
Naafiri · Jungle
5 / 9 / 10
33.3% KP
17,063
10.5% share
13,486g
198 CS · 5.5/m
kr 13th xerath#JP1
Viktor · Mid
8 / 7 / 13
46.7% KP
42,975
26.4% share
13,759g
223 CS · 6.1/m
キヨミ#JP1
Tristana · ADC
17 / 10 / 7
53.3% KP
56,753
34.8% share
25,187g
258 CS · 7.1/m
おむつ大尉#JP111
Fiddlesticks · Support
3 / 13 / 15
40% KP
12,828
7.9% share
10,674g
56 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
