Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jax
Victory
Ranked Solo/Duo · 137 days ago
19 / 2 / 6
K / D / A
65.8%
Kill participation
1,481
Damage / min
14,138g
597 gold / min
25
7 placed · 5 cleared
164
6.9 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatアップルパスタ#JP1
Xin Zhao · Top
1 / 6 / 3
19% KP
10,995
13% share
7,141g
142 CS · 6/m
3авоевание#Rus
Viego · Jungle
2 / 8 / 6
38.1% KP
6,417
7.6% share
7,842g
123 CS · 5.2/m
新しいフォルダー 1#docx
Viktor · Mid
6 / 6 / 3
42.9% KP
23,526
27.9% share
9,225g
167 CS · 7.1/m
Kibunyasan#JP1
Samira · ADC
11 / 9 / 2
61.9% KP
35,648
42.3% share
14,041g
181 CS · 7.6/m
キャタピー#Lv100
Leona · Support
1 / 9 / 11
57.1% KP
7,772
9.2% share
6,860g
20 CS · 0.8/m
Red side
VictoryTopK1ng#mnt
Jax · Top
19 / 2 / 6
65.8% KP
35,074
37.1% share
14,138g
164 CS · 6.9/m
大田JAPAN#JP1
Wukong · Jungle
4 / 5 / 12
42.1% KP
10,366
11% share
10,754g
152 CS · 6.4/m
うぃーっすどうもキヨでーす#TOP4
Malzahar · Mid
6 / 3 / 10
42.1% KP
15,593
16.5% share
10,594g
189 CS · 8/m
Julius#1989
Ezreal · ADC
6 / 5 / 16
57.9% KP
19,180
20.3% share
11,926g
159 CS · 6.7/m
ふじもと#JP1
Tahm Kench · Support
3 / 6 / 20
60.5% KP
14,247
15.1% share
8,338g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
