Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 134 days ago
14 / 7 / 15
K / D / A
51.8%
Kill participation
1,494.9
Damage / min
25,150g
570.3 gold / min
37
6 placed · 1 cleared
410
9.3 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTopK1ng#mnt
Gangplank · Top
14 / 7 / 15
51.8% KP
65,925
29.6% share
25,150g
410 CS · 9.3/m
ねくぐり#1207
Diana · Jungle
6 / 8 / 22
50% KP
37,808
17% share
17,996g
312 CS · 7.1/m
かいっちょ#かいっちょ
Aphelios · Mid
6 / 8 / 9
26.8% KP
23,404
10.5% share
16,449g
324 CS · 7.3/m
Gomiyusiii#2303
Jhin · ADC
24 / 9 / 16
71.4% KP
65,383
29.4% share
24,324g
280 CS · 6.3/m
Snow Panda#SNOW
Bard · Support
6 / 8 / 36
75% KP
29,893
13.4% share
15,556g
44 CS · 1/m
Red side
Defeatきつい#しゃかい
Poppy · Top
6 / 11 / 10
40% KP
24,126
12% share
15,469g
219 CS · 5/m
Ξ º ω º Ξ#3489
Rek'Sai · Jungle
7 / 12 / 13
50% KP
24,649
12.2% share
18,580g
263 CS · 6/m
2000y#JP1
Xerath · Mid
14 / 4 / 9
57.5% KP
75,216
37.3% share
20,888g
349 CS · 7.9/m
BONMETAL#046
Caitlyn · ADC
9 / 12 / 17
65% KP
53,122
26.4% share
23,086g
312 CS · 7.1/m
ヒグマ#0813
Lux · Support
4 / 17 / 12
40% KP
24,464
12.1% share
13,049g
54 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
