Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 124 days ago
13 / 2 / 16
K / D / A
64.4%
Kill participation
1,579.1
Damage / min
19,930g
568.3 gold / min
47
5 placed · 11 cleared
343
9.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTopK1ng#mnt
Jayce · Top
13 / 2 / 16
64.4% KP
55,374
31.4% share
19,930g
343 CS · 9.8/m
KasuganoSora520#5200
Wukong · Jungle
10 / 6 / 8
40% KP
21,012
11.9% share
15,138g
216 CS · 6.2/m
2000y#JP1
Vex · Mid
14 / 6 / 8
48.9% KP
50,007
28.3% share
16,374g
255 CS · 7.3/m
RuneFactoryが大好きだ#YRA
Senna · ADC
6 / 6 / 23
64.4% KP
28,972
16.4% share
16,590g
234 CS · 6.7/m
Sombra#jp8
Sylas · Support
2 / 11 / 17
42.2% KP
21,182
12% share
10,495g
43 CS · 1.2/m
Red side
Defeatshottaka#JP1
Ornn · Top
0 / 10 / 11
35.5% KP
11,466
9.2% share
10,067g
198 CS · 5.6/m
Calcasey#001
Lillia · Jungle
14 / 3 / 7
67.7% KP
45,524
36.4% share
18,864g
301 CS · 8.6/m
GraceEye#DMC神台
Yone · Mid
4 / 10 / 9
41.9% KP
13,675
10.9% share
12,835g
262 CS · 7.5/m
ふじもと#JP1
Lucian · ADC
6 / 11 / 8
45.2% KP
33,161
26.5% share
13,905g
259 CS · 7.4/m
伏魔御廚子#Gimi
Camille · Support
7 / 11 / 15
71% KP
21,214
17% share
11,670g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
