Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 122 days ago
7 / 6 / 6
K / D / A
56.5%
Kill participation
944.3
Damage / min
18,387g
565.5 gold / min
33
4 placed · 4 cleared
273
8.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPanthuman#JP1
Renekton · Top
6 / 12 / 3
39.1% KP
19,860
20.4% share
12,811g
218 CS · 6.7/m
TopK1ng#mnt
Jayce · Jungle
7 / 6 / 6
56.5% KP
30,704
31.5% share
18,387g
273 CS · 8.4/m
シューティングルフィ太郎#流れ星
Fizz · Mid
5 / 13 / 2
30.4% KP
14,649
15% share
11,030g
200 CS · 6.2/m
くむお#JP1
Lucian · ADC
5 / 7 / 8
56.5% KP
23,622
24.3% share
14,884g
280 CS · 8.6/m
私でした#6588
Leona · Support
0 / 11 / 10
43.5% KP
8,525
8.8% share
8,229g
32 CS · 1/m
Red side
Victoryサ バ#フライ
Qiyana · Top
3 / 10 / 5
16.3% KP
20,451
12.8% share
12,321g
226 CS · 7/m
地獄谷咲来#yuki
Karthus · Jungle
15 / 5 / 20
71.4% KP
46,952
29.4% share
19,088g
311 CS · 9.6/m
2000y#JP1
LeBlanc · Mid
19 / 2 / 16
71.4% KP
42,292
26.4% share
16,186g
227 CS · 7/m
namazun#JP1
Jinx · ADC
12 / 2 / 16
57.1% KP
37,807
23.6% share
18,515g
278 CS · 8.5/m
長期速食は健康によくない跌絲哇唷#不言不语
Nautilus · Support
0 / 4 / 31
63.3% KP
12,449
7.8% share
9,440g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
