Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Normal Draft · 117 days ago
6 / 5 / 21
K / D / A
79.4%
Kill participation
581.1
Damage / min
11,941g
354 gold / min
86
32 placed · 7 cleared
39
1.2 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatまぁめやん#キャプテン
Tahm Kench · Top
7 / 9 / 12
55.9% KP
40,299
30.3% share
13,361g
157 CS · 4.7/m
a priori#1041
Shaco · Jungle
10 / 8 / 5
44.1% KP
24,991
18.8% share
12,827g
184 CS · 5.5/m
あんのーん#JP1
Malzahar · Mid
5 / 11 / 13
52.9% KP
30,422
22.9% share
13,793g
260 CS · 7.7/m
eepy kitty#exe
Caitlyn · ADC
6 / 8 / 5
32.4% KP
17,573
13.2% share
16,216g
282 CS · 8.4/m
TopK1ng#mnt
Blitzcrank · Support
6 / 5 / 21
79.4% KP
19,601
14.8% share
11,941g
39 CS · 1.2/m
Red side
Victorytyler1fanboi#JP1
Zaahen · Top
4 / 7 / 6
24.4% KP
25,870
14.2% share
15,873g
266 CS · 7.9/m
Kappachin0#7479
Xin Zhao · Jungle
8 / 8 / 9
41.5% KP
36,327
19.9% share
14,210g
212 CS · 6.3/m
TheUnshackledone#JP1
Aurelion Sol · Mid
10 / 8 / 15
61% KP
49,681
27.2% share
14,840g
223 CS · 6.6/m
Isla#0510
Aphelios · ADC
18 / 3 / 6
58.5% KP
60,298
33% share
23,544g
347 CS · 10.3/m
Tasek#JP1
Thresh · Support
1 / 8 / 28
70.7% KP
10,491
5.7% share
11,237g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
