Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 109 days ago
11 / 3 / 3
K / D / A
53.8%
Kill participation
1,171.5
Damage / min
14,200g
517.6 gold / min
32
6 placed · 4 cleared
236
8.6 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryワラビ#322
Trundle · Top
2 / 6 / 0
4.8% KP
10,581
9.4% share
12,360g
249 CS · 9.1/m
jisoo#bp777
Graves · Jungle
15 / 6 / 11
61.9% KP
31,360
27.7% share
15,223g
214 CS · 7.8/m
エラト#806
Talon · Mid
13 / 7 / 8
50% KP
29,295
25.9% share
13,702g
199 CS · 7.3/m
清風様#VNadc
Swain · ADC
8 / 3 / 13
50% KP
28,298
25% share
14,290g
240 CS · 8.7/m
チソタマの妖精#超でかい
Bard · Support
4 / 4 / 23
64.3% KP
13,567
12% share
9,981g
25 CS · 0.9/m
Red side
DefeatTopK1ng#mnt
Rumble · Top
11 / 3 / 3
53.8% KP
32,139
27.8% share
14,200g
236 CS · 8.6/m
くるみかん#123
Shaco · Jungle
4 / 7 / 5
34.6% KP
17,616
15.3% share
10,601g
208 CS · 7.6/m
soccer0304yakyuu#君に凛ぐす
Tryndamere · Mid
3 / 14 / 5
30.8% KP
29,616
25.6% share
9,674g
180 CS · 6.6/m
ペルー#ーーーー
Senna · ADC
4 / 5 / 9
50% KP
18,642
16.1% share
11,822g
210 CS · 7.7/m
MSG v1 Daikoku#EUW
Sylas · Support
4 / 13 / 6
38.5% KP
17,459
15.1% share
8,441g
47 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
