Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Victory
Ranked Solo/Duo · 107 days ago
5 / 1 / 19
K / D / A
57.1%
Kill participation
646
Damage / min
15,069g
438.3 gold / min
44
8 placed · 11 cleared
259
7.5 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIchigo#8880
Malphite · Top
2 / 9 / 5
31.8% KP
13,264
11.3% share
9,049g
144 CS · 4.2/m
CNLL#007
Master Yi · Jungle
7 / 15 / 8
68.2% KP
28,723
24.5% share
14,493g
207 CS · 6/m
sad little taka#JP1
Anivia · Mid
5 / 5 / 9
63.6% KP
27,028
23.1% share
14,105g
298 CS · 8.7/m
One HP#JP1
Ezreal · ADC
7 / 8 / 4
50% KP
35,497
30.3% share
15,669g
240 CS · 7/m
ねくぐり#1207
Karma · Support
1 / 5 / 16
77.3% KP
12,683
10.8% share
9,402g
36 CS · 1/m
Red side
VictoryTopK1ng#mnt
K'Sante · Top
5 / 1 / 19
57.1% KP
22,212
16.4% share
15,069g
259 CS · 7.5/m
sambaby#sambb
Elise · Jungle
16 / 6 / 13
69% KP
31,163
23% share
17,876g
225 CS · 6.5/m
aaaaaaaa#23312
Ryze · Mid
6 / 7 / 13
45.2% KP
21,276
15.7% share
12,086g
196 CS · 5.7/m
Shun kei#JPN1
Senna · ADC
10 / 2 / 22
76.2% KP
40,007
29.5% share
19,165g
263 CS · 7.6/m
焼きそばパンMID#2K1M
Annie · Support
5 / 6 / 22
64.3% KP
20,862
15.4% share
11,269g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
