Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Victory
Ranked Solo/Duo · 105 days ago
18 / 4 / 11
K / D / A
65.9%
Kill participation
1,477.9
Damage / min
18,720g
576.3 gold / min
30
8 placed · 6 cleared
242
7.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTopK1ng#mnt
Gnar · Top
18 / 4 / 11
65.9% KP
48,007
32.9% share
18,720g
242 CS · 7.4/m
dittd#12321
Vi · Jungle
10 / 5 / 13
52.3% KP
21,849
15% share
15,793g
183 CS · 5.6/m
都会の猫#nyn
Malzahar · Mid
4 / 7 / 14
40.9% KP
21,646
14.8% share
12,157g
199 CS · 6.1/m
特盛の上に並盛#JP1
Xerath · ADC
6 / 6 / 15
47.7% KP
28,101
19.3% share
14,065g
224 CS · 6.9/m
ShaZam#0059
Senna · Support
6 / 13 / 19
56.8% KP
26,331
18% share
11,510g
50 CS · 1.5/m
Red side
Defeatuzume51#JP1
Jayce · Top
3 / 14 / 3
17.1% KP
22,693
18.8% share
11,035g
216 CS · 6.6/m
Blender#Blend
Gragas · Jungle
9 / 7 / 5
40% KP
24,027
19.9% share
14,428g
216 CS · 6.6/m
lookatmy#JP1
Yone · Mid
11 / 9 / 5
45.7% KP
34,864
28.9% share
14,568g
263 CS · 8.1/m
NOIZZWORLD#4444
Jhin · ADC
8 / 7 / 7
42.9% KP
22,282
18.5% share
16,079g
274 CS · 8.4/m
Snow Panda#SNOW
Bard · Support
4 / 7 / 18
62.9% KP
16,724
13.9% share
11,441g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
