Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Victory
Summoner's Rift · 100 days ago
7 / 3 / 8
K / D / A
38.5%
Kill participation
978.1
Damage / min
11,786g
480.1 gold / min
12
4 placed · 3 cleared
207
8.4 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTopK1ng#mnt
Nasus · Top
7 / 3 / 8
38.5% KP
24,013
20.1% share
11,786g
207 CS · 8.4/m
Eugeo#DDWIN
Jayce · Jungle
15 / 4 / 11
66.7% KP
33,883
28.4% share
16,172g
215 CS · 8.8/m
Ceros#111
Yorick · Mid
6 / 7 / 3
23.1% KP
15,492
13% share
11,192g
198 CS · 8.1/m
Rainbrain#JP1
Ziggs · ADC
4 / 6 / 18
56.4% KP
23,537
19.7% share
11,468g
190 CS · 7.7/m
えんてぃ#ENTP
Camille · Support
7 / 6 / 12
48.7% KP
22,298
18.7% share
9,513g
21 CS · 0.9/m
Red side
DefeatANH DA DEN#0404
Ornn · Top
0 / 6 / 5
19.2% KP
17,822
16.6% share
7,132g
170 CS · 6.9/m
Củ Cà Rốt#50kg
Poppy · Jungle
2 / 9 / 11
50% KP
13,038
12.1% share
7,262g
92 CS · 3.7/m
a0ch0agdenZ#JP1
Anivia · Mid
8 / 8 / 7
57.7% KP
19,844
18.5% share
11,518g
199 CS · 8.1/m
友達以上恋人未満#2212
Ezreal · ADC
16 / 7 / 5
80.8% KP
44,346
41.3% share
15,157g
199 CS · 8.1/m
Natsu Dragneel#1809
Gragas · Support
0 / 9 / 16
61.5% KP
12,400
11.5% share
6,645g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
