Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Summoner's Rift · 100 days ago
6 / 7 / 10
K / D / A
44.4%
Kill participation
717.7
Damage / min
13,846g
405.1 gold / min
53
5 placed · 8 cleared
239
7 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCeros#111
Lee Sin · Top
7 / 12 / 5
33.3% KP
32,243
22.5% share
13,425g
208 CS · 6.1/m
TopK1ng#mnt
Naafiri · Jungle
6 / 7 / 10
44.4% KP
24,535
17.1% share
13,846g
239 CS · 7/m
えんてぃ#ENTP
LeBlanc · Mid
5 / 8 / 11
44.4% KP
22,736
15.9% share
12,801g
233 CS · 6.8/m
Eugeo#DDWIN
Mel · ADC
15 / 7 / 6
58.3% KP
47,129
32.9% share
19,244g
323 CS · 9.4/m
hetel#JP1
Shen · Support
3 / 7 / 18
58.3% KP
16,557
11.6% share
10,553g
39 CS · 1.1/m
Red side
Victorysry mb nice team#JP1
Renekton · Top
7 / 10 / 5
29.3% KP
28,302
19% share
14,480g
249 CS · 7.3/m
Ultima Thule#RSGS
Nocturne · Jungle
10 / 6 / 15
61% KP
27,216
18.3% share
15,938g
180 CS · 5.3/m
おにだる#6636
Orianna · Mid
14 / 4 / 16
73.2% KP
48,453
32.5% share
18,445g
259 CS · 7.6/m
とずず#劇場愛歌
Seraphine · ADC
6 / 10 / 18
58.5% KP
26,639
17.9% share
15,799g
252 CS · 7.4/m
よ り#2222
Bard · Support
4 / 6 / 23
65.9% KP
18,460
12.4% share
11,653g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
