Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 96 days ago
2 / 9 / 6
K / D / A
24.2%
Kill participation
805.6
Damage / min
13,347g
394.7 gold / min
40
15 placed · 4 cleared
277
8.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTopK1ng#mnt
Jayce · Top
2 / 9 / 6
24.2% KP
27,242
24.2% share
13,347g
277 CS · 8.2/m
all we known#mimi
Jarvan IV · Jungle
7 / 10 / 9
48.5% KP
15,218
13.5% share
11,988g
150 CS · 4.4/m
YonYon#RoRo
Kassadin · Mid
11 / 9 / 9
60.6% KP
39,960
35.5% share
14,935g
240 CS · 7.1/m
dresscodeMOBA#5772
Cassiopeia · ADC
11 / 4 / 5
48.5% KP
17,702
15.7% share
17,552g
315 CS · 9.3/m
ねこねこ#JP1
Pyke · Support
2 / 6 / 11
39.4% KP
12,418
11% share
9,703g
24 CS · 0.7/m
Red side
Victory遠く吹く風#JP1
Olaf · Top
5 / 5 / 10
39.5% KP
27,082
21.1% share
14,948g
242 CS · 7.2/m
Yasuri#JP1
Kayn · Jungle
18 / 3 / 4
57.9% KP
32,869
25.6% share
20,819g
293 CS · 8.7/m
RCK Razer#glhf
Viktor · Mid
8 / 11 / 8
42.1% KP
34,837
27.1% share
13,624g
212 CS · 6.3/m
Lee#JP2
Lucian · ADC
4 / 6 / 2
15.8% KP
14,968
11.6% share
15,129g
261 CS · 7.7/m
天才剑修#巧克力
Elise · Support
3 / 8 / 16
50% KP
18,769
14.6% share
12,165g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
