Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 96 days ago
8 / 5 / 15
K / D / A
67.6%
Kill participation
647
Damage / min
14,803g
433 gold / min
27
4 placed · 7 cleared
198
5.8 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat7 3#gnar
Gnar · Top
3 / 8 / 14
43.6% KP
18,066
14.4% share
10,800g
159 CS · 4.7/m
senzawa#JP1
Bel'Veth · Jungle
13 / 7 / 12
64.1% KP
19,550
15.6% share
16,738g
255 CS · 7.5/m
hono#JP1
Diana · Mid
11 / 9 / 8
48.7% KP
34,943
27.9% share
14,792g
246 CS · 7.2/m
30 minutes#JP1
Ezreal · ADC
9 / 5 / 12
53.8% KP
37,731
30.1% share
16,471g
255 CS · 7.5/m
エーテルの風が吹き始めた#4948
Galio · Support
3 / 5 / 23
66.7% KP
14,906
11.9% share
10,494g
21 CS · 0.6/m
Red side
VictoryTotocarry#013
Vayne · Top
7 / 6 / 11
52.9% KP
38,164
29.6% share
14,535g
217 CS · 6.3/m
TopK1ng#mnt
Vi · Jungle
8 / 5 / 15
67.6% KP
22,117
17.1% share
14,803g
198 CS · 5.8/m
mp3#vic
Ahri · Mid
12 / 3 / 9
61.8% KP
33,670
26.1% share
16,751g
248 CS · 7.3/m
bánh đậu xanh HP#kngon
Twitch · ADC
4 / 9 / 6
29.4% KP
19,654
15.2% share
16,845g
295 CS · 8.6/m
せんどちゃん#JP1
Camille · Support
3 / 17 / 11
41.2% KP
15,501
12% share
10,663g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
