Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 96 days ago
8 / 6 / 14
K / D / A
66.7%
Kill participation
841.1
Damage / min
15,750g
429.9 gold / min
61
24 placed · 7 cleared
248
6.8 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory4meba#JP1
Darius · Top
4 / 9 / 9
35.1% KP
17,449
12.1% share
13,165g
243 CS · 6.6/m
aspire#JINBU
Sylas · Jungle
8 / 8 / 16
64.9% KP
29,731
20.6% share
18,990g
260 CS · 7.1/m
サメ仲間#JP1
Taliyah · Mid
9 / 9 / 13
59.5% KP
43,133
29.9% share
17,404g
273 CS · 7.5/m
Subway Cookie#EUW
Sivir · ADC
13 / 3 / 12
67.6% KP
40,392
28% share
22,604g
350 CS · 9.6/m
340671100#JP1
Tahm Kench · Support
3 / 4 / 16
51.4% KP
13,454
9.3% share
10,378g
43 CS · 1.2/m
Red side
DefeatHzAzukiSs#Hz6
Jax · Top
6 / 9 / 10
48.5% KP
27,268
19.3% share
15,814g
262 CS · 7.2/m
TopK1ng#mnt
Lee Sin · Jungle
8 / 6 / 14
66.7% KP
30,814
21.9% share
15,750g
248 CS · 6.8/m
Tinn#1903
Lux · Mid
10 / 6 / 6
48.5% KP
36,902
26.2% share
14,689g
234 CS · 6.4/m
CarterV15#JP1
Tristana · ADC
7 / 7 / 9
48.5% KP
34,387
24.4% share
17,883g
341 CS · 9.3/m
やんうぇんりー#111
Bard · Support
2 / 9 / 18
60.6% KP
11,621
8.2% share
10,543g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
