Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Normal Draft · 86 days ago
9 / 5 / 17
K / D / A
81.3%
Kill participation
1,357
Damage / min
18,022g
538.8 gold / min
11
11 placed · 0 cleared
299
8.9 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatもごちゃん Twitch#777
Tryndamere · Top
5 / 8 / 6
34.4% KP
18,423
14.5% share
14,304g
274 CS · 8.2/m
mem#3333
Briar · Jungle
4 / 9 / 8
37.5% KP
18,243
14.3% share
11,946g
184 CS · 5.5/m
ぐらぷる#6775
Locke · Mid
8 / 8 / 5
40.6% KP
24,232
19% share
13,765g
209 CS · 6.2/m
TopK1ng#mnt
Ezreal · ADC
9 / 5 / 17
81.3% KP
45,392
35.7% share
18,022g
299 CS · 8.9/m
llllillll#000
Jarvan IV · Support
6 / 11 / 16
68.8% KP
21,029
16.5% share
10,328g
39 CS · 1.2/m
Red side
VictoryBOBb#korea
Vayne · Top
12 / 5 / 7
47.5% KP
40,672
31% share
16,781g
238 CS · 7.1/m
キラーカブトガニ#crabs
Nasus · Jungle
13 / 3 / 7
50% KP
29,502
22.5% share
16,454g
234 CS · 7/m
ZAWAMARU#JP1
Thresh · Mid
7 / 8 / 10
42.5% KP
23,340
17.8% share
14,196g
229 CS · 6.8/m
Asterias#JP1
Kai'Sa · ADC
8 / 11 / 6
35% KP
23,562
17.9% share
15,026g
240 CS · 7.2/m
引退しました#bye
Seraphine · Support
0 / 5 / 19
47.5% KP
14,225
10.8% share
9,879g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
