Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 84 days ago
7 / 6 / 11
K / D / A
69.2%
Kill participation
518.9
Damage / min
12,374g
416.9 gold / min
25
5 placed · 6 cleared
173
5.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatirrelevant#12357
Vayne · Top
2 / 11 / 3
19.2% KP
12,463
12% share
9,403g
167 CS · 5.6/m
TopK1ng#mnt
Vi · Jungle
7 / 6 / 11
69.2% KP
15,403
14.9% share
12,374g
173 CS · 5.8/m
キムユシン#3489
Xerath · Mid
6 / 4 / 11
65.4% KP
26,438
25.5% share
12,482g
223 CS · 7.5/m
豚トロ#umai
Ziggs · ADC
4 / 7 / 9
50% KP
22,023
21.2% share
13,328g
253 CS · 8.5/m
天才剑修#巧克力
Elise · Support
7 / 8 / 12
73.1% KP
27,325
26.4% share
11,189g
27 CS · 0.9/m
Red side
Victory黄色のヨッシー#JP1
Jayce · Top
9 / 5 / 8
47.2% KP
24,024
20.4% share
14,621g
211 CS · 7.1/m
FA 2010#ZuZu
Graves · Jungle
11 / 2 / 7
50% KP
28,177
23.9% share
17,241g
279 CS · 9.4/m
RuneFactoryが大好きだ#YRA
Hwei · Mid
7 / 3 / 11
50% KP
29,658
25.2% share
13,255g
217 CS · 7.3/m
Asuki#JP1
Kindred · ADC
5 / 8 / 9
38.9% KP
20,117
17.1% share
13,236g
223 CS · 7.5/m
みよえもん#JP1
Swain · Support
4 / 8 / 12
44.4% KP
15,924
13.5% share
10,719g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
