Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 71 days ago
7 / 5 / 16
K / D / A
65.7%
Kill participation
1,052.1
Damage / min
16,188g
430.3 gold / min
23
8 placed · 5 cleared
305
8.1 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatブラキオサウルス#dino
K'Sante · Top
6 / 10 / 7
56.5% KP
26,367
23.2% share
14,055g
259 CS · 6.9/m
ヒイロ#JP1
Ekko · Jungle
2 / 10 / 11
56.5% KP
20,120
17.7% share
14,222g
233 CS · 6.2/m
Want#JP1
Qiyana · Mid
10 / 6 / 1
47.8% KP
35,993
31.7% share
16,213g
233 CS · 6.2/m
赤門会#0001
Ezreal · ADC
4 / 5 / 8
52.2% KP
25,179
22.1% share
15,088g
320 CS · 8.5/m
ニューキングハナハナV#ハナ専
Trundle · Support
1 / 5 / 14
65.2% KP
6,042
5.3% share
10,107g
59 CS · 1.6/m
Red side
VictoryTopK1ng#mnt
Rumble · Top
7 / 5 / 16
65.7% KP
39,575
25.7% share
16,188g
305 CS · 8.1/m
HORAI551#JP1
Jarvan IV · Jungle
1 / 4 / 24
71.4% KP
19,153
12.5% share
13,757g
218 CS · 5.8/m
GOD of 笹村#ONZED
Zed · Mid
15 / 3 / 5
57.1% KP
46,597
30.3% share
17,682g
275 CS · 7.3/m
尼美舒利#JP1
Kai'Sa · ADC
12 / 4 / 12
68.6% KP
40,040
26% share
21,234g
307 CS · 8.2/m
忘却の女神Oblivionis#TGW
Leona · Support
0 / 7 / 20
57.1% KP
8,398
5.5% share
9,621g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
