Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Victory
Normal Draft · 70 days ago
3 / 5 / 35
K / D / A
65.5%
Kill participation
893.3
Damage / min
13,847g
336.1 gold / min
121
49 placed · 12 cleared
32
0.8 CS / min
Objective control
3
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryまぁめやん#キャプテン
Nasus · Top
9 / 13 / 15
41.4% KP
41,006
17.3% share
18,213g
269 CS · 6.5/m
Gaeul#164cm
Sylas · Jungle
21 / 9 / 17
65.5% KP
46,669
19.7% share
20,532g
263 CS · 6.4/m
511kinderheim#Johan
Yasuo · Mid
12 / 14 / 16
48.3% KP
58,684
24.7% share
19,203g
305 CS · 7.4/m
てんとうむし#104
Syndra · ADC
13 / 5 / 12
43.1% KP
54,279
22.9% share
19,074g
262 CS · 6.4/m
TopK1ng#mnt
Poppy · Support
3 / 5 / 35
65.5% KP
36,803
15.5% share
13,847g
32 CS · 0.8/m
Red side
Defeatトゲナシトゲアリ#3636
Sett · Top
15 / 15 / 6
45.7% KP
60,258
27.8% share
18,949g
222 CS · 5.4/m
Cynome#456
Lillia · Jungle
4 / 10 / 18
47.8% KP
44,146
20.4% share
15,316g
238 CS · 5.8/m
始祖アダム#エデン
Yone · Mid
16 / 9 / 12
60.9% KP
46,096
21.3% share
22,630g
374 CS · 9.1/m
MIllaLinda#JP1
Vayne · ADC
8 / 7 / 12
43.5% KP
45,239
20.9% share
20,906g
310 CS · 7.5/m
kkkk#0002
Camille · Support
3 / 17 / 16
41.3% KP
20,673
9.6% share
12,235g
25 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
