Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Summoner's Rift · 65 days ago
12 / 10 / 15
K / D / A
64.3%
Kill participation
1,524.8
Damage / min
16,466g
487.9 gold / min
39
9 placed · 3 cleared
242
7.2 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTopK1ng#mnt
Rumble · Top
12 / 10 / 15
64.3% KP
51,461
32.8% share
16,466g
242 CS · 7.2/m
BC EL#JP1
Skarner · Jungle
11 / 9 / 22
78.6% KP
36,828
23.4% share
15,347g
191 CS · 5.7/m
Resh#9655
Jayce · Mid
12 / 11 / 14
61.9% KP
39,106
24.9% share
16,250g
235 CS · 7/m
ちくわわ#dog
Xayah · ADC
6 / 8 / 11
40.5% KP
22,633
14.4% share
15,605g
289 CS · 8.6/m
rire#7777
Braum · Support
1 / 7 / 24
59.5% KP
7,036
4.5% share
9,211g
27 CS · 0.8/m
Red side
Victoryかずーた#JP1
Ornn · Top
2 / 11 / 14
35.6% KP
20,427
12.2% share
10,515g
176 CS · 5.2/m
was good day#JP1
Lee Sin · Jungle
9 / 8 / 24
73.3% KP
26,422
15.8% share
15,238g
175 CS · 5.2/m
もちあき#イルボン
Orianna · Mid
15 / 7 / 21
80% KP
47,003
28.1% share
18,955g
256 CS · 7.6/m
クッソババア#JP1
Kai'Sa · ADC
15 / 4 / 19
75.6% KP
61,817
36.9% share
25,166g
293 CS · 8.7/m
LLoris#117
Nautilus · Support
4 / 12 / 23
60% KP
11,765
7% share
10,636g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
