Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 54 days ago
10 / 3 / 12
K / D / A
81.5%
Kill participation
885.6
Damage / min
14,548g
525.2 gold / min
33
7 placed · 6 cleared
197
7.1 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatひよ船長#piyo
Yone · Top
6 / 6 / 1
46.7% KP
27,700
33.9% share
11,391g
217 CS · 7.8/m
Spiral of Erebos#八葉一刀
Elise · Jungle
2 / 6 / 1
20% KP
7,774
9.5% share
9,285g
169 CS · 6.1/m
ラキピー#だっぴ
Ryze · Mid
1 / 6 / 0
6.7% KP
18,557
22.7% share
9,922g
247 CS · 8.9/m
BeryL#1205
Varus · ADC
5 / 6 / 2
46.7% KP
20,624
25.2% share
14,173g
291 CS · 10.5/m
BURNING UP FOR U#airi
Janna · Support
1 / 3 / 6
46.7% KP
7,095
8.7% share
7,383g
15 CS · 0.5/m
Red side
VictorySharkLover#JP1
Renekton · Top
4 / 6 / 6
37% KP
10,004
14.1% share
10,752g
191 CS · 6.9/m
TopK1ng#mnt
Sylas · Jungle
10 / 3 / 12
81.5% KP
24,532
34.5% share
14,548g
197 CS · 7.1/m
反町丶友樹#死亡遊戯
Viego · Mid
4 / 0 / 8
44.4% KP
11,378
16% share
12,361g
227 CS · 8.2/m
Blue eyes#2026
Jinx · ADC
9 / 4 / 8
63% KP
18,852
26.5% share
15,504g
236 CS · 8.5/m
Hit ittt#z z
Lulu · Support
0 / 2 / 15
55.6% KP
6,432
9% share
8,149g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
