Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Normal Draft · 51 days ago
8 / 10 / 17
K / D / A
69.4%
Kill participation
983.5
Damage / min
14,837g
401.9 gold / min
116
43 placed · 16 cleared
84
2.3 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatあんのーん#JP1
Gangplank · Top
10 / 8 / 3
36.1% KP
37,945
22.8% share
20,839g
336 CS · 9.1/m
kr10#9610
Bel'Veth · Jungle
9 / 11 / 8
47.2% KP
33,940
20.4% share
17,831g
212 CS · 5.7/m
たこやき選手#0220
Lissandra · Mid
2 / 10 / 10
33.3% KP
29,754
17.9% share
12,539g
246 CS · 6.7/m
すしざんまい2#JP1
Kai'Sa · ADC
7 / 11 / 7
38.9% KP
28,714
17.2% share
15,891g
253 CS · 6.9/m
TopK1ng#mnt
Pantheon · Support
8 / 10 / 17
69.4% KP
36,306
21.8% share
14,837g
84 CS · 2.3/m
Red side
Victoryえーりん#neeko
Malphite · Top
16 / 3 / 10
52% KP
32,606
20.6% share
16,442g
200 CS · 5.4/m
Mathilda#JP1
Cho'Gath · Jungle
17 / 7 / 11
56% KP
39,142
24.7% share
18,523g
249 CS · 6.7/m
nora cruel#JP1
Yone · Mid
3 / 7 / 9
24% KP
22,593
14.3% share
16,634g
336 CS · 9.1/m
がんばれ がんばれ#downu
Vayne · ADC
10 / 12 / 14
48% KP
28,584
18.1% share
17,673g
253 CS · 6.9/m
白市さん#JP1
Zyra · Support
4 / 7 / 27
62% KP
35,386
22.4% share
13,234g
50 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
