Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Victory
Normal Draft · 45 days ago
26 / 6 / 10
K / D / A
78.3%
Kill participation
2,526
Damage / min
23,034g
681.1 gold / min
29
9 placed · 2 cleared
271
8 CS / min
Objective control
2
Dragons
0
Baron
12
Towers
3
Inhibitors
1
Herald
3
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTopK1ng#mnt
Olaf · Top
26 / 6 / 10
78.3% KP
85,422
46.2% share
23,034g
271 CS · 8/m
あんのーん#JP1
Rek'Sai · Jungle
6 / 10 / 16
47.8% KP
11,856
6.4% share
12,927g
180 CS · 5.3/m
たこやき選手#0220
Malzahar · Mid
6 / 8 / 21
58.7% KP
45,696
24.7% share
13,831g
187 CS · 5.5/m
kr10#9610
Yunara · ADC
5 / 12 / 19
52.2% KP
28,124
15.2% share
15,474g
215 CS · 6.4/m
まぁめやん#キャプテン
Leona · Support
3 / 12 / 28
67.4% KP
13,844
7.5% share
10,485g
17 CS · 0.5/m
Red side
DefeatYUKI1313#JP1
Qiyana · Top
9 / 10 / 17
54.2% KP
46,961
29% share
12,748g
176 CS · 5.2/m
Ishtar Queen#1224
Lee Sin · Jungle
11 / 8 / 18
60.4% KP
25,165
15.5% share
14,593g
166 CS · 4.9/m
じゅじゅだよ#JP1
Sion · Mid
10 / 6 / 15
52.1% KP
42,330
26.1% share
18,146g
268 CS · 7.9/m
ねこ缶#にゃん
Kai'Sa · ADC
17 / 9 / 12
60.4% KP
36,995
22.8% share
17,468g
239 CS · 7.1/m
ラーメン戦士#JP1
Blitzcrank · Support
1 / 13 / 28
60.4% KP
10,754
6.6% share
9,855g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
