Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Defeat
Normal Draft · 45 days ago
8 / 16 / 21
K / D / A
47.5%
Kill participation
1,039.5
Damage / min
18,325g
412.1 gold / min
33
9 placed · 5 cleared
257
5.8 CS / min
Objective control
3
Dragons
0
Baron
13
Towers
4
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory選ばれたもやし#JP1
Cho'Gath · Top
14 / 12 / 10
38.7% KP
53,010
25.9% share
18,610g
253 CS · 5.7/m
rennnnn#172
Talon · Jungle
22 / 14 / 8
48.4% KP
47,177
23% share
21,897g
239 CS · 5.4/m
ヤンパイ#JP1
Veigar · Mid
10 / 10 / 10
32.3% KP
48,011
23.5% share
23,993g
383 CS · 8.6/m
Hibi#7208
Zeri · ADC
10 / 14 / 15
40.3% KP
37,806
18.5% share
23,004g
328 CS · 7.4/m
AchtAchtFlak7#7429
Rell · Support
6 / 11 / 30
58.1% KP
18,723
9.1% share
14,126g
29 CS · 0.7/m
Red side
Defeatあんのーん#JP1
Gangplank · Top
14 / 13 / 12
42.6% KP
66,851
24.9% share
21,955g
307 CS · 6.9/m
まぁめやん#キャプテン
Shaco · Jungle
13 / 14 / 17
49.2% KP
41,227
15.3% share
17,639g
181 CS · 4.1/m
TopK1ng#mnt
Twisted Fate · Mid
8 / 16 / 21
47.5% KP
46,224
17.2% share
18,325g
257 CS · 5.8/m
kr10#9610
Kai'Sa · ADC
26 / 8 / 17
70.5% KP
95,908
35.7% share
31,484g
421 CS · 9.5/m
たこやき選手#0220
Seraphine · Support
0 / 11 / 43
70.5% KP
18,471
6.9% share
13,967g
39 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
