Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Normal Draft · 45 days ago
12 / 7 / 6
K / D / A
64.3%
Kill participation
1,249.7
Damage / min
16,428g
639.2 gold / min
32
7 placed · 3 cleared
236
9.2 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynukko#7412
Urgot · Top
6 / 5 / 14
36.4% KP
13,082
12.3% share
10,666g
142 CS · 5.5/m
ダイヤを目指してた#ENJOY
Naafiri · Jungle
16 / 7 / 16
58.2% KP
28,615
26.8% share
14,869g
154 CS · 6/m
我朋友#JP1
Vex · Mid
23 / 3 / 7
54.5% KP
36,033
33.8% share
13,500g
167 CS · 6.5/m
うまのぐっそ#馬野糞
Kai'Sa · ADC
9 / 6 / 12
38.2% KP
18,546
17.4% share
14,476g
199 CS · 7.7/m
イーペーコ#ITST
Leona · Support
1 / 7 / 26
49.1% KP
10,436
9.8% share
7,826g
25 CS · 1/m
Red side
DefeatTopK1ng#mnt
Gangplank · Top
12 / 7 / 6
64.3% KP
32,118
35.3% share
16,428g
236 CS · 9.2/m
まぁめやん#キャプテン
Nidalee · Jungle
7 / 13 / 3
35.7% KP
19,412
21.3% share
10,748g
121 CS · 4.7/m
kr10#9610
Locke · Mid
0 / 12 / 4
14.3% KP
11,857
13% share
8,117g
160 CS · 6.2/m
あんのーん#JP1
Lucian · ADC
3 / 9 / 7
35.7% KP
11,856
13% share
10,205g
159 CS · 6.2/m
たこやき選手#0220
Pantheon · Support
6 / 14 / 8
50% KP
15,720
17.3% share
9,213g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
