Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Defeat
Ranked Solo/Duo · 43 days ago
6 / 10 / 4
K / D / A
33.3%
Kill participation
883.8
Damage / min
13,952g
402.5 gold / min
40
11 placed · 7 cleared
255
7.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryコンパス#100
Ambessa · Top
8 / 3 / 16
52.2% KP
36,739
22.5% share
16,779g
265 CS · 7.6/m
Jug riven test#断剑重铸
Riven · Jungle
9 / 8 / 14
50% KP
27,598
16.9% share
16,166g
223 CS · 6.4/m
JP1#suit
Twisted Fate · Mid
5 / 7 / 19
52.2% KP
26,198
16.1% share
17,276g
273 CS · 7.9/m
chico#JP1
Ezreal · ADC
11 / 7 / 19
65.2% KP
49,548
30.4% share
19,561g
277 CS · 8/m
pinminmin#pmm
Pyke · Support
13 / 5 / 16
63% KP
23,077
14.1% share
16,136g
41 CS · 1.2/m
Red side
DefeatTopK1ng#mnt
Olaf · Top
6 / 10 / 4
33.3% KP
30,638
22.3% share
13,952g
255 CS · 7.4/m
イメージの話だよ#000
Ekko · Jungle
8 / 8 / 9
56.7% KP
28,520
20.7% share
15,656g
244 CS · 7/m
Or0kana#マサヒロ
Viktor · Mid
5 / 10 / 9
46.7% KP
32,169
23.4% share
13,010g
236 CS · 6.8/m
BTS JHIN#JP4
Jhin · ADC
10 / 12 / 9
63.3% KP
34,316
24.9% share
17,115g
245 CS · 7.1/m
Bluekun#JP1
Leona · Support
1 / 6 / 20
70% KP
12,041
8.7% share
10,638g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
