Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 33 days ago
10 / 6 / 4
K / D / A
34.1%
Kill participation
1,072.2
Damage / min
14,465g
548.3 gold / min
29
10 placed · 2 cleared
236
8.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatX1mur4H0kut0#JP1
Illaoi · Top
2 / 8 / 5
25.9% KP
15,355
17.7% share
10,688g
211 CS · 8/m
ARB Logic#Coach
Shyvana · Jungle
9 / 7 / 8
63% KP
19,452
22.4% share
12,365g
169 CS · 6.4/m
kátana#JP1
Karma · Mid
1 / 6 / 12
48.1% KP
14,115
16.2% share
8,239g
144 CS · 5.5/m
Syelm#JP1
Jinx · ADC
15 / 10 / 4
70.4% KP
30,534
35.2% share
17,139g
200 CS · 7.6/m
りんたろう#rinta
Rell · Support
0 / 10 / 19
70.4% KP
7,410
8.5% share
7,513g
18 CS · 0.7/m
Red side
VictoryTopK1ng#mnt
Jayce · Top
10 / 6 / 4
34.1% KP
28,287
24.2% share
14,465g
236 CS · 8.9/m
Khalil#1122
Jarvan IV · Jungle
8 / 6 / 16
58.5% KP
14,260
12.2% share
12,003g
135 CS · 5.1/m
NoobNanaAil#JP1
Viktor · Mid
4 / 5 / 11
36.6% KP
24,713
21.1% share
11,333g
192 CS · 7.3/m
チンパンジー#No1
Caitlyn · ADC
18 / 4 / 11
70.7% KP
43,930
37.5% share
19,163g
252 CS · 9.6/m
IKE#1006
Thresh · Support
1 / 6 / 20
51.2% KP
5,931
5.1% share
7,960g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
