Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Defeat
Normal Draft · 31 days ago
28 / 8 / 11
K / D / A
79.6%
Kill participation
2,209.7
Damage / min
23,114g
598.8 gold / min
33
3 placed · 6 cleared
252
6.5 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhossy#9238
Gangplank · Top
3 / 12 / 22
39.1% KP
32,256
15.4% share
13,318g
194 CS · 5/m
ロマノフの悪魔#JP1
Cho'Gath · Jungle
16 / 5 / 21
57.8% KP
57,925
27.7% share
18,816g
261 CS · 6.8/m
くりはら#JP1
Mel · Mid
27 / 10 / 13
62.5% KP
70,889
33.9% share
20,078g
247 CS · 6.4/m
オレンジの悪魔#JP1
Ashe · ADC
16 / 11 / 14
46.9% KP
37,490
17.9% share
18,240g
256 CS · 6.6/m
Hid3#JP1
Braum · Support
2 / 12 / 33
54.7% KP
10,399
5% share
12,497g
27 CS · 0.7/m
Red side
DefeatTopK1ng#mnt
Olaf · Top
28 / 8 / 11
79.6% KP
85,296
41% share
23,114g
252 CS · 6.5/m
まぁめやん#キャプテン
Nidalee · Jungle
6 / 9 / 13
38.8% KP
26,771
12.9% share
15,442g
211 CS · 5.5/m
いきてる#uqu
Ahri · Mid
12 / 15 / 10
44.9% KP
43,013
20.7% share
16,928g
243 CS · 6.3/m
たこやき選手#0220
Caitlyn · ADC
2 / 15 / 14
32.7% KP
38,539
18.5% share
13,763g
225 CS · 5.8/m
kr10#9610
Leona · Support
1 / 17 / 20
42.9% KP
14,522
7% share
10,535g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
