Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Normal Draft · 31 days ago
17 / 3 / 19
K / D / A
78.3%
Kill participation
1,356.3
Damage / min
18,505g
542.9 gold / min
49
18 placed · 4 cleared
261
7.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhossy#9238
Gangplank · Top
2 / 10 / 13
39.5% KP
35,082
18.8% share
13,670g
208 CS · 6.1/m
Kab0turne#JP1
Xin Zhao · Jungle
6 / 11 / 8
36.8% KP
26,048
13.9% share
12,570g
174 CS · 5.1/m
くりはら#JP1
Fizz · Mid
14 / 8 / 6
52.6% KP
46,667
25% share
17,167g
229 CS · 6.7/m
オレンジの悪魔#JP1
Jinx · ADC
14 / 7 / 8
57.9% KP
67,435
36.1% share
23,197g
312 CS · 9.2/m
Hid3#JP1
Nami · Support
2 / 10 / 22
63.2% KP
11,562
6.2% share
11,312g
21 CS · 0.6/m
Red side
Defeatkr10#9610
Sion · Top
6 / 5 / 12
39.1% KP
34,025
20.4% share
14,331g
240 CS · 7/m
TopK1ng#mnt
Lee Sin · Jungle
17 / 3 / 19
78.3% KP
46,226
27.8% share
18,505g
261 CS · 7.7/m
いきてる#uqu
Veigar · Mid
9 / 13 / 8
37% KP
30,608
18.4% share
14,871g
231 CS · 6.8/m
たこやき選手#0220
Miss Fortune · ADC
11 / 8 / 10
45.7% KP
31,924
19.2% share
16,538g
222 CS · 6.5/m
まぁめやん#キャプテン
Morgana · Support
3 / 9 / 19
47.8% KP
23,680
14.2% share
10,219g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
