Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Normal Draft · 27 days ago
12 / 8 / 12
K / D / A
53.3%
Kill participation
1,181.1
Damage / min
18,983g
525.6 gold / min
54
14 placed · 7 cleared
283
7.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZZ うちまろ丨Z丨#Noxus
Akali · Top
9 / 6 / 6
38.5% KP
26,241
19.6% share
14,834g
228 CS · 6.3/m
크림오빠#JP2
Graves · Jungle
10 / 7 / 9
48.7% KP
28,012
21% share
17,525g
291 CS · 8.1/m
masaofanboy#1003
Syndra · Mid
5 / 11 / 8
33.3% KP
23,005
17.2% share
13,390g
245 CS · 6.8/m
ザングースのデカおなか揉みたいね#mof
Jinx · ADC
11 / 12 / 11
56.4% KP
34,615
25.9% share
15,717g
204 CS · 5.6/m
DoQuiXoTe#9844
Swain · Support
4 / 9 / 18
56.4% KP
21,703
16.2% share
11,107g
41 CS · 1.1/m
Red side
Victoryたこやき選手#0220
Cho'Gath · Top
2 / 6 / 7
20% KP
14,398
7.9% share
11,698g
203 CS · 5.6/m
TopK1ng#mnt
Lee Sin · Jungle
12 / 8 / 12
53.3% KP
42,659
23.4% share
18,983g
283 CS · 7.8/m
ぽろまるっ#JP1
Xerath · Mid
24 / 7 / 8
71.1% KP
82,371
45.1% share
22,710g
302 CS · 8.4/m
あんのーん#JP1
Lucian · ADC
4 / 11 / 9
28.9% KP
24,004
13.1% share
16,294g
293 CS · 8.1/m
kr10#9610
Nautilus · Support
3 / 7 / 16
42.2% KP
19,211
10.5% share
10,849g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
