Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 18 days ago
18 / 8 / 9
K / D / A
64.3%
Kill participation
1,422.6
Damage / min
26,452g
571.7 gold / min
38
14 placed · 4 cleared
387
8.4 CS / min
Objective control
1
Dragons
1
Baron
12
Towers
4
Inhibitors
1
Herald
6
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTopK1ng#mnt
Jayce · Top
18 / 8 / 9
64.3% KP
65,820
32.4% share
26,452g
387 CS · 8.4/m
142857#KR9
Hecarim · Jungle
11 / 8 / 16
64.3% KP
39,828
19.6% share
19,496g
321 CS · 6.9/m
GraceEye#DMC神台
Twisted Fate · Mid
3 / 9 / 25
66.7% KP
39,246
19.3% share
16,368g
254 CS · 5.5/m
uwaaaaaaaaaaaann#JP1
Vladimir · ADC
8 / 9 / 14
52.4% KP
48,301
23.8% share
18,552g
306 CS · 6.6/m
ホットク#KR2
Blitzcrank · Support
2 / 9 / 21
54.8% KP
9,949
4.9% share
12,031g
41 CS · 0.9/m
Red side
VictoryPGDN Flowey#ぺぐどぅん
Aatrox · Top
7 / 10 / 12
45.2% KP
25,304
13.6% share
19,565g
343 CS · 7.4/m
loselinelosegame#999
Briar · Jungle
7 / 12 / 12
45.2% KP
30,163
16.2% share
21,660g
333 CS · 7.2/m
2000y#JP1
Sylas · Mid
13 / 8 / 17
71.4% KP
45,669
24.5% share
21,054g
274 CS · 5.9/m
Lily#niki
Hwei · ADC
13 / 3 / 20
78.6% KP
70,030
37.6% share
26,080g
411 CS · 8.9/m
υ е#467
Leona · Support
2 / 9 / 24
61.9% KP
14,975
8% share
13,939g
61 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
