Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Normal Draft · 10 days ago
9 / 5 / 4
K / D / A
38.2%
Kill participation
1,082.7
Damage / min
12,776g
443.9 gold / min
19
10 placed · 0 cleared
222
7.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGyro#5450
Darius · Top
9 / 5 / 6
35.7% KP
15,711
15.4% share
12,419g
168 CS · 5.8/m
RCK Razer#glhf
Kayn · Jungle
15 / 5 / 12
64.3% KP
29,402
28.8% share
16,310g
222 CS · 7.7/m
御マンマンゆうと#1006
Fizz · Mid
6 / 4 / 6
28.6% KP
13,353
13.1% share
11,282g
156 CS · 5.4/m
BOSSAMA#JP1
Sivir · ADC
5 / 9 / 13
42.9% KP
16,986
16.6% share
14,352g
248 CS · 8.6/m
Dval24#0204
Swain · Support
7 / 11 / 17
57.1% KP
26,757
26.2% share
12,434g
89 CS · 3.1/m
Red side
Defeatみちるだよーーーーーん#dayon
Heimerdinger · Top
2 / 9 / 6
23.5% KP
25,002
21.1% share
9,437g
177 CS · 6.1/m
あんのーん#JP1
Kha'Zix · Jungle
7 / 11 / 5
35.3% KP
19,527
16.5% share
12,343g
129 CS · 4.5/m
TopK1ng#mnt
Syndra · Mid
9 / 5 / 4
38.2% KP
31,164
26.3% share
12,776g
222 CS · 7.7/m
Laughmaker#yamag
Lucian · ADC
13 / 7 / 5
52.9% KP
34,630
29.3% share
15,403g
227 CS · 7.9/m
マッドネス外人4#lucas
Blitzcrank · Support
3 / 10 / 12
44.1% KP
8,002
6.8% share
8,439g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
