Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Normal Draft · 10 days ago
7 / 7 / 10
K / D / A
50%
Kill participation
820
Damage / min
15,299g
435.7 gold / min
12
9 placed · 2 cleared
279
7.9 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGyro#5450
Malphite · Top
9 / 4 / 8
34.7% KP
30,951
21.8% share
14,009g
235 CS · 6.7/m
RCK Razer#glhf
Wukong · Jungle
19 / 5 / 12
63.3% KP
37,066
26.1% share
18,747g
247 CS · 7/m
御マンマンゆうと#1006
Taliyah · Mid
13 / 8 / 12
51% KP
31,940
22.5% share
16,044g
235 CS · 6.7/m
Tokyo Chaot1c#191
Yunara · ADC
8 / 8 / 16
49% KP
35,512
25% share
17,199g
263 CS · 7.5/m
しょーろんぷぅ#ぷりぷり
Lulu · Support
0 / 10 / 26
53.1% KP
6,540
4.6% share
10,496g
31 CS · 0.9/m
Red side
DefeatLaughmaker#yamag
Teemo · Top
4 / 7 / 14
52.9% KP
35,798
25.6% share
14,671g
256 CS · 7.3/m
あんのーん#JP1
Graves · Jungle
1 / 12 / 6
20.6% KP
14,139
10.1% share
11,091g
189 CS · 5.4/m
マッドネス外人4#lucas
Locke · Mid
19 / 12 / 5
70.6% KP
37,988
27.2% share
17,974g
163 CS · 4.6/m
TopK1ng#mnt
Jhin · ADC
7 / 7 / 10
50% KP
28,795
20.6% share
15,299g
279 CS · 7.9/m
みちるだよーーーーーん#dayon
Zyra · Support
3 / 11 / 11
41.2% KP
23,131
16.5% share
9,998g
49 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
