Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Normal Draft · 10 days ago
25 / 3 / 11
K / D / A
67.9%
Kill participation
1,665.1
Damage / min
21,885g
611.9 gold / min
53
22 placed · 4 cleared
251
7 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatgicU#0295
Gangplank · Top
5 / 14 / 3
22.2% KP
19,595
14.1% share
12,235g
180 CS · 5/m
pongüpongヅ#JP1
Graves · Jungle
9 / 8 / 6
41.7% KP
26,616
19.1% share
16,282g
231 CS · 6.5/m
scar24#JP1
Ezreal · Mid
5 / 10 / 10
41.7% KP
31,146
22.4% share
12,708g
175 CS · 4.9/m
new number#1234
Varus · ADC
14 / 9 / 6
55.6% KP
38,201
27.4% share
17,425g
272 CS · 7.6/m
用柒豆頁皮打芡#420
Sylas · Support
3 / 12 / 16
52.8% KP
23,644
17% share
10,772g
39 CS · 1.1/m
Red side
VictoryLaughmaker#yamag
Rumble · Top
10 / 6 / 13
43.4% KP
40,423
25.3% share
14,947g
223 CS · 6.2/m
TopK1ng#mnt
Lee Sin · Jungle
25 / 3 / 11
67.9% KP
59,554
37.2% share
21,885g
251 CS · 7/m
あんのーん#JP1
Jayce · Mid
7 / 10 / 7
26.4% KP
31,871
19.9% share
16,375g
248 CS · 6.9/m
マッドネス外人4#lucas
Xayah · ADC
7 / 10 / 7
26.4% KP
16,516
10.3% share
14,849g
232 CS · 6.5/m
みちるだよーーーーーん#dayon
Karma · Support
4 / 7 / 20
45.3% KP
11,576
7.2% share
11,547g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
