Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Defeat
Ranked Solo/Duo · 7 days ago
5 / 4 / 10
K / D / A
48.4%
Kill participation
849.3
Damage / min
15,239g
426.7 gold / min
47
6 placed · 8 cleared
262
7.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTopK1ng#mnt
K'Sante · Top
5 / 4 / 10
48.4% KP
30,335
20% share
15,239g
262 CS · 7.3/m
ご注文はゼドですか#ポポロン
Lee Sin · Jungle
11 / 12 / 8
61.3% KP
37,038
24.4% share
16,462g
214 CS · 6/m
Akainu#971
Akali · Mid
6 / 8 / 5
35.5% KP
31,363
20.7% share
13,284g
253 CS · 7.1/m
Peyz#CN2
Viktor · ADC
8 / 12 / 11
61.3% KP
34,054
22.5% share
16,995g
267 CS · 7.5/m
whiskeey#0524
Senna · Support
1 / 8 / 14
48.4% KP
18,698
12.3% share
10,658g
48 CS · 1.3/m
Red side
Victory今臣戰船 尙有十二#李舜臣
Gwen · Top
2 / 9 / 11
29.5% KP
15,345
10.1% share
14,328g
273 CS · 7.6/m
ロキシー#773
Qiyana · Jungle
21 / 3 / 11
72.7% KP
61,129
40.2% share
24,911g
293 CS · 8.2/m
Karaage#JP1
Locke · Mid
11 / 7 / 6
38.6% KP
35,640
23.4% share
16,550g
294 CS · 8.2/m
Asuki#JP1
Kindred · ADC
9 / 8 / 16
56.8% KP
32,176
21.2% share
17,516g
247 CS · 6.9/m
夏菜やまとの弟#Twtv
Thresh · Support
1 / 4 / 28
65.9% KP
7,764
5.1% share
10,639g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
