Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Normal Draft · 5 hours ago
24 / 2 / 4
K / D / A
90.3%
Kill participation
2,201.5
Damage / min
26,922g
741 gold / min
41
8 placed · 5 cleared
412
11.3 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygudo#JP1
Garen · Top
6 / 9 / 4
22.7% KP
16,685
13.9% share
15,067g
273 CS · 7.5/m
あの頃の李徴子#HCL
Kha'Zix · Jungle
13 / 6 / 8
47.7% KP
28,159
23.5% share
18,264g
243 CS · 6.7/m
yamada#メリクリ
Yone · Mid
10 / 7 / 5
34.1% KP
30,470
25.4% share
16,329g
344 CS · 9.5/m
Omuraisu fanboy#oisii
Aphelios · ADC
15 / 3 / 11
59.1% KP
31,813
26.5% share
18,649g
261 CS · 7.2/m
lara#rzxmq
Blitzcrank · Support
0 / 7 / 26
59.1% KP
12,733
10.6% share
10,037g
23 CS · 0.6/m
Red side
DefeatTopK1ng#mnt
Jayce · Top
24 / 2 / 4
90.3% KP
79,987
63.1% share
26,922g
412 CS · 11.3/m
YTNFL#4863
Kindred · Jungle
2 / 10 / 5
22.6% KP
14,678
11.6% share
13,110g
208 CS · 5.7/m
金 暴力 JAX#心頭滅却
Katarina · Mid
2 / 13 / 4
19.4% KP
17,605
13.9% share
11,580g
218 CS · 6/m
CURUMI#QAQ
Ashe · ADC
2 / 13 / 4
19.4% KP
9,040
7.1% share
10,150g
139 CS · 3.8/m
SoulEater#死神様
Nautilus · Support
1 / 6 / 6
22.6% KP
5,418
4.3% share
8,474g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
