Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Normal Draft · 5 hours ago
16 / 1 / 11
K / D / A
65.9%
Kill participation
1,766.4
Damage / min
18,466g
634.6 gold / min
30
9 placed · 2 cleared
278
9.6 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatプシッタコザウルス#キタニ愛
Volibear · Top
5 / 10 / 5
35.7% KP
24,611
25.6% share
9,987g
169 CS · 5.8/m
屋根裏のgm#1101
Nocturne · Jungle
2 / 8 / 15
60.7% KP
13,542
14.1% share
8,908g
118 CS · 4.1/m
LONDOBELL#0829
Mel · Mid
6 / 7 / 2
28.6% KP
19,488
20.3% share
11,414g
210 CS · 7.2/m
ラギ丸#2027
Lucian · ADC
14 / 11 / 8
78.6% KP
29,025
30.2% share
15,168g
226 CS · 7.8/m
意地悪マジシャンヒソカ#バンジーガ
Seraphine · Support
1 / 5 / 22
82.1% KP
9,508
9.9% share
8,006g
18 CS · 0.6/m
Red side
VictoryTopK1ng#mnt
Aatrox · Top
16 / 1 / 11
65.9% KP
51,401
40.2% share
18,466g
278 CS · 9.6/m
YTNFL#4863
Kindred · Jungle
7 / 4 / 16
56.1% KP
20,074
15.7% share
14,232g
198 CS · 6.8/m
金 暴力 JAX#心頭滅却
Diana · Mid
10 / 4 / 8
43.9% KP
27,313
21.4% share
14,023g
188 CS · 6.5/m
muratekku#1692
Miss Fortune · ADC
0 / 14 / 9
22% KP
8,010
6.3% share
8,550g
107 CS · 3.7/m
SoulEater#死神様
Lux · Support
8 / 5 / 14
53.7% KP
20,991
16.4% share
11,441g
71 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
