Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Flex · 319 days ago
20 / 7 / 14
K / D / A
70.8%
Kill participation
1,734.4
Damage / min
19,866g
623.1 gold / min
24
3 placed · 4 cleared
258
8.1 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBORBOLETA#mihos
Cassiopeia · Top
10 / 7 / 11
43.8% KP
30,067
19.2% share
13,938g
203 CS · 6.4/m
TryhardEkko#Ekko
Qiyana · Jungle
20 / 7 / 14
70.8% KP
55,299
35.4% share
19,866g
258 CS · 8.1/m
AANNNIIAAX#Ekko
Lux · Mid
6 / 3 / 22
58.3% KP
23,171
14.8% share
13,274g
180 CS · 5.6/m
Raise the puppy#papaf
Ezreal · ADC
12 / 5 / 10
45.8% KP
39,478
25.2% share
14,823g
207 CS · 6.5/m
teetο#666
Nami · Support
0 / 6 / 23
47.9% KP
8,389
5.4% share
9,183g
18 CS · 0.6/m
Red side
Defeatwildjohn#wild
Malphite · Top
10 / 11 / 5
53.6% KP
32,052
31.4% share
12,038g
135 CS · 4.2/m
rRek#kKer
Rek'Sai · Jungle
7 / 12 / 5
42.9% KP
21,556
21.1% share
12,540g
134 CS · 4.2/m
REXrider#katas
Morgana · Mid
3 / 8 / 11
50% KP
19,918
19.5% share
10,581g
179 CS · 5.6/m
Dissar#EUNE
Kai'Sa · ADC
6 / 8 / 4
35.7% KP
21,533
21.1% share
13,904g
236 CS · 7.4/m
Misery#ego
Karma · Support
2 / 9 / 16
64.3% KP
7,117
7% share
9,480g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
